Monday, November 30, 2009

Antiquty seen from above

From a conversation with Her Grace, Angel Magellan the 11th of November.


The Gand Duchess met me in her sky box high up above Antiquity where she obviously was working on mutiple fun things for christmas. I sort of caught her in the middle of her work to hear a little about her thoughts and plans for the near future in Antiquity, and she kindly agreed to meet me though she was both tired and busy.


Angel Magellan: Welcome Lady Clary, feel free to pull up a sleigh :)
Philosofia Clary: thank ye, Yer Grace *laughs* ... (just rezzing)..
Angel Magellan: np... welcome to my Christmas madness area :)
Philosofia Clary: thank ye.... Yer Grace is still looking like a snowball on my screen :-)
Angel Magellan: well i hope at least a fashionable snowball
Philosofia Clary: a bit dim, I am afraid :-)

Angel Magellan: I would like to suggest a monthly meeting, where you get to drag information out of me about Antiquity... and you get to remind me, and I'll turn up
Philosofia Clary: that would be exellent, Yer Grace :-)


Philosofia Clary: do ye have something that ye would enhance of the new that happens in Anty these days? :-)
Angel Magellan: k, lets see... we have the trade game about to start... the new combat group.. the proposal to LL for open water... the christmas celebrations
Angel Magellan: oh just appointed a new estate admin... Desiree Whalen... that brings the team to 8 counting myself. I would like to do an article on the responsibilities of each team member, so you might like to table that.
Philosofia Clary: I will, Yer Grace :-)


About Christmas

Angel Magellan: k, lets start with Christmas... here you will see the snow texture that apparently is going to fall on the 1st december.. I'm good mates with the big guy upstairs :-)

(Her Grace shows me the nice snow texture)

Angel Magellan: on the 1st december winter comes to the north, and we start the countdown to Christmas... there will be an advent calendar in the Welcome Center. Each day will have a small gift that people can use to help decorate. As well, His Grace has been working to create a small decoration set to give to the community. On the 12th December, Antiquity Texas is going to have start a countdown celebration as well. That first day in Texas, there will be a gift created and given by Chairperson Jacon Cortes, and also, a clue to the gift for the next day located somewhere in antiquity. On the 12th, Texas will be playing live music, and we start the 'great hunt'. One of the prizes of the hunt will be these sleighs
( Her Grace points at the sleighs we are sitting on)
Angel Magellan: The day after they are found, there will be a sleigh race (hopefully on Brittanica). : Also, His Grace is creating a large, hmm VERY large, christmas tree, and i'm going to ask all the people to decorate it. 2 prims decorations only unfortunately...
Philosofia Clary: And where is that to be located?
Angel Magellan: In front of the ballroom... there will be another decoration contest to be judged the 19th December, and a Christmas ball.... I must mention to malibu that she's doing another ball.... I think that covers Christmas



Angel Magellan: oh i should introduce you to someone special... slide this way if you would
Philosofia Clary: a sweet Coala
Angel Magellan: Please meet Lyptus...His Grace gave me the care of Lyptus on my birthday. He was lost for some time but now he resides safely here.
(Her Grace shows me the way to a tree where the cute creature is sitting)




About proposal for open water sims

Angel Magellan: k, so next topic... The proposal for the open water. Linden Lab Official:Community Partnership Program (http://wiki.secondlife.com/wiki/Linden_Lab_Official:Community_Partnership_Program)
This proposal is good for antiquity, but it's a lot of work. At this stage, while it's public knowledge, it tend to be mainly known by the senators and their friends, the community at large needs to be informed as well.
Philosofia Clary: How far have ye come with the LL by now?
Angel Magellan: Well we have been lining things up, working out details but it's slow. We have to get the proposal right first time, and it's also a case of time... getting enough of free time to write it and submit it to the senate for approval
Philosofia Clary: So what do ye imagine? where should the protected water sims be placed?
Angel Magellan: and that is the 64 million dollar question *lol*.... According to information provided by Gaiagirl, the water needs to be in a block, so obviously in the south or to benefit the combat areas directly. And a complication that LL will have to agree to fix, is most likely we will have to move, which means they will need to move Antiquity Texas with us for no cost.... It may be a simple???? (did I say simple?) matter of splitting antiquity in two and putting the water in the middle although i'm not overly happy with that option...... What happens if in the future LL withdraws its water, we have a community divided. Maybe we need to look at moving some sims around, but who and how?...... So regards your question of placement... I think it would have to either be south of Antiquity Halfmoon bay or east of Montego bay... either would work well for providing sailing water.
Philosofia Clary: Do ye have any idea of how many sims it will be?
Angel Magellan: That is part of the proposal... the sims come in blocks... so I think it's either 4, 8 or 12 etc...I think 8 plus a full sim would work.... If for example we put the full sim under Halfmoon and the open waters directly east of that... that means we only need a new sim under Aruba to fill the hole.
Philosofia Clary: and then the moles will decorate it so that it fits to Anty?
Angel Magellan: yes, we would be allowed to make the sims 'fit', although the water sims would need min prims used. But a dock or an island here and there to make battles interesting would be permitted... However, that would need to be ratifeid by the senate. The whole point of this water is to enhance the combats, and those that benefit most from the combats are the community
Philosofia Clary: And LL get something to write home about too, I guess :-)
Angel Magellan: Well yes, they want a success as well
Philosofia Clary: How open will Anty be to expansion in the future, Yer Grace?
Angel Magellan: Well that depends if you talk to me or His Grace. The thing is, people want to come here and he and I differ on how large we become. I think now is just right, maybe too big. He believes that if we turn people away they will go elsewhere and possibly work against us. However we are working on slowing growth, and we will not allow people to attach their sim to antiquity again after the issue with TNT farms, we won't allow that problem again to happen. Antiquity Texas is the exception to that rule. We had known both Pixa and Jacon for some considerable time and they fully supported Antiquity
Angel Magellan: Any further questions you can think of regards the open water?
Philosofia Clary: What are the time horizon here?
Angel Magellan:I had hoped to have something prepared for the senate by the end of this week so it could be voted on in the next meeting. That way we can put up a proposal before the end of the year, but not sure if i'll make end of the week or not though for various reasons.
Philosofia Clary: So perhaps in the beginning of 2010 we can expect the protected water to be here?
Angel Magellan: Yes, hopefully water by january or so

Angel Magellan: Regards the new combat group, that will be used to run all combat situations in Antiquity from rp through to sea battles. That group has brought into line the communications of antiquity and will hopefully benefit us in our submission as well


Angel Magellan: I'm going to have to be terribly rude, but i need to go to sleep
Philosofia Clary: I truely understand, Yer Grace, I wish ye a good sleep :-)


( I could have thought of a lot more questions to ask, but Her Grace is a hard working woman, and I leave the skybox, gratefull for the talk we had.)

v/r
Fia Clary
Paperdoll

Friday, November 27, 2009

Antiquity surprises come in many forms….


Written by Nikoli Nicholls


Wednesday before Thanksgiving is generally a night to prepare for the festivities of Thursday and to celebrate among other things a few much needed days off work that you have just started…I had predicted in several conversation of Wednesday afternoon that the Antiquity community would probably be devoid of many people and Wednesdays night battle a small quiet affair…Boy was I wrong…as we passed the 90 minute mark of the nights battle I finally managed to get off the battle dock and join the action.



The Battle featured a slight twist and allowed the dreaded Frigate to participate…. much to everyone’s surprise the world did not come to a end…the other ships did not cease to work out of fear or cowardice of the BIG BAD FRIGATE …….in fact it became a enjoyable night minus a few minor glitches compliments of the sim limitations the rest was just clean honest fun. I like to think that we in Antiquity still know how to do that and in my humble opinion we do it quit well.



Antiquity has had some diverse battles over the last few weeks, some that ended in just a few minutes and a few that lasted nearly 2 hours some steep in role-play while others as devoid of it as possible considering sailing vessels and cannons are used. They have had over 20 people participate in one event a battle that started at sea and ended on land in Tortuga and although many have yet to understand that its not always the best thing to sink the other teams ship, a general good time has been found.



Many of you use the event calendar and if so you might have noticed more battles scheduled. These additions are so many diverse and entertaining scenarios can be tried some that need explaining and others no explanation required. This has been done to allow as many different events as possible to give as many people a voice in how our sea events take place. The combat coordinators are a mixed lot from Pirates to Navy and a few Navy who should be Pirates Arhgggg, and they welcome ideas on how to make events entertaining and dynamic and are doing everything possible to make them as diverse as possible. You can rest easy in the fact you can call a battle anytime you like, no need for schedules, notices, note cards or fancy titles…. just follow the ROE and have at it …….you can call it out in the manner and style that you feel sounds like a good time.



I like many residents of Antiquity read the Ning as often as I can probably not every day but often enough to try to keep up with current events. I go to as many scheduled events as time and real life commitments permit. I have met many people and made some great friends. I have learned we have a community that is vibrant with many active citizens that you see often and some less active but content to enjoy the atmosphere that is Antiquity.

I read the blog this very paper, notices galore and I read about people who talk about freedom and those that are oppressed (they really aren’t oppressed but they like to say that in furtherance of hidden goals) I read about the dire conditions of prim usage or combat meters that may or may not work about people being forced at gun point to do things they don’t want to do (here is a clue shut the pc off it’s a choice) I hear talk of independence and of revolts and even one lunatic that wanted to over throw the government and start a empire …I have heard of the oppression of the Duke and Duchess and how us peasants are to survive on bread and water while they eat cake and swim in champagne…BUT……



NOT one time, not one article, not one rumor, not one outrage over that fact that most people in fact the vast majority of residence and visitors are never mentioned ever. Aw come on you know them, they come and go daily from Antiquity, totally and yes, blissfully unaware of any of the silliness I mentioned. They come and visit a friend or live in their house, maybe landscape some, build here and there, ride a horse or sail… maybe have a picnic with someone special. Visit the many beautifully done Sims to explore and go for a walk. They sit on swings with loved ones and they entertain friends maybe watch some TV not that it ever works right (damn TV script). They are here day in and day out; they pay their rent or tier and just enjoy the place for what it is, a really cool place to be.


Make no mistake I like Antiquity and all of its residence even the ones I don’t agree with…healthy, positive discussion keeps us vibrant and full of ideas. So the next time you or someone you knows thinks its time to talk about the craziness that is so often discussed, think of the person that is just here cause its fun, and remember they don’t need or want the drama, just the beauty and surprise that is Antiquity.

Monday, November 23, 2009

The Embassy Ball

Written by Malibu DuPont

The Embassy Ball was held to honour the strong ties that we have with Countries, Duchies and Regions that reside along our shores, and beyond.

We displayed flags, emblems, and even had some regional food and wine on offer on the buffet tables.

The ball was well attended by dignitaries and residents alike.

Captain Slado Bellic was our DJ for the afternoon, and delighted the crowd yet again with his musical repetoire, as well as his spectacular light show.

Once again, the strength of Antiquity and her allies was demonstrated by those in attendance today.

Flags and crests may have graced the walls of the Ballroom, but it was the presence of those dancing, chatting, drinking champagne and laughing merrily that made the event so magical.

Many thanks to all those who attended today's Embassy Ball, and special thanks to those who contributed to the planning and preparation.

I look forward to our next Antiquity Ball. We have pencilled in Sat December 19 SLT as the date. It will be a Christmas Ball, with all the trimmings.

Yours in service,

Baroness Malibu DuPont.

Wednesday, November 18, 2009

Trade Game becomes User-Friendly Daily Role-Play.

Written by Deviant Zauber



The trade on the seas (originally thought to be very simple and straight forward) has proven a bit difficult and here are the primary flaws. How do you know it’s a trade vessel? How do you know what they have? How do you know if they are permitted to carry the items on board ship or not?

In using the trade game script and the trade rp both on land and at sea; several areas have been identified for improvement.
After consulting many people and trying several different scenarios I am happy to report that besides a few minor glitches the overall trade game is alive, well and readily available. It is time to move the trade game from specific events into unscheduled impromptu exchanges as it was originally intended.

Unlike the earlier Trade Package, this updated script makes it impossible to steal items from across the sim. It requires that the merchant or thief be within 3 meters of the trade box to interact with it and now when items are placed in the warehouse the box displays item content names. The warehouse box is best attached to hull by entering editmode on the trade box first then the ship's hull to select both [selecting hull last] then link them together. Clicking on the box will not be breaking of ROE for the reason is you must be within 3 meters of box that means you to must be on deck of the ship when you click it.

Thanks to the contributions of the Royal Antiquity Navy, contraband lists are being distributes which are items not illegal to own and only illegal to sale or transport unless under specific conditions. The approved conditions are that those in possession of contraband items will either require a permanent license or have received a day certificate from RAN Custom-house (now operated by Captain Isidor Hawker). The Custom-house will also issue certified cargo permits good for one day and with such a permit if stopped by a RAN Fleet ship, showing these documents will get you back underway. If you do not transport or sell contraband and you sell or transport legal items you have no need to ever worry about the Custom-house or the RAN.

The final problem is: how do we know whether someone is a smuggler, a trader or just a war-ship wandering around? Could it be a trader? How do we know they will play by the rules as opposed to acting like a lunatic and shooting everyone in sight? The solution that was partially contributed and assisted along by Slam McMahon was developed.

-The establishment of Antiquity Merchant Fleet
(before you say "not another group" or "there's no group needed, one is already there", read on).

We will operate this group from Antiquity Combat Group and it will be a simple title that is used in that group. General communication as well as Sea action will be done in that group.
To join the Merchant Fleet you can be pirate, smuggler, legitimate trader or RAN. By being a member of this group you will help us solve the issue of how do we know they are traders by being given group tag as well as a Merchant or Smuggler (pirate) flag. This flag will be flown on one of your masts. It is green, has a specific emblem on it and will demonstrate to others you are a trade vessel. Merchant Trader participants will be given a short and concise guide that quickly and easily explains the trade on the sea. Simplicity of flying the specific merchant flag and have the tag and you know they are traders or smugglers. (yes you can still flag any other flag on another part of ship)

The Merchant Trade headquarters will be in Malta harbor on its own island for now and will offer training and assistance to anyone who needs help modifying your ship or anything related to trade Role-Play. The future of this system of RP takes us in many directions and listed now are the two we are currently working on; (1)- We will develop a score system for captains showing ships captured not sunk (sunk ships offer no prizes) (2)- We will be asking for two or at most three sentences to be added to the ROE through proper channels and that information will be released when the wording is exact.

This is all done to simplify and make the role-play more enjoyable and satisfying. The Pirates need someone to plunder and the Navy needs someone to protect. The Merchant Trading Fleet solves these problems by providing something for them both as well as a new role in Antiquity... one with a purpose.

Tuesday, November 17, 2009

Antiquity Equestrian group events will commence Tuesday


Sent out by BelAmi Runningbear

Antiquity Equestrian group events will commence Tuesday, November 17th, 5pm SL time. The events will allow folks to ride for fun or to participate in one of the two Championship events for some lively competition and prizes. As Dunkerque is a water sim, the venue there will only be open for practice riding to Antiquity Equestrian Group members so as not to create lag for sailing. If you wish to practice in Dunkerque, be sure to wear your group tag before tp'ing in as there is security there. Cross country and pleasure riding is always available in Britannica.

The first category for Championship Competition includes: Cross Country Event, Show Jumping, and Dressage Test. The second category for Championship Competition includes: Over Hill and Dale Horse Race, Bronc Riding and Pole Bending. We will alternate weeks when each event category takes place. All events will begin in Britannica where riders will register and receive their instructions. All events will likewise end in Britannica where the Champion will be named and awards given out for the individual events. There is an intersim teleporter in the last stall at the stable in Britannica to take you to the Dunkerque Venue and one near the Bronc Riding in Dunkerque to get you back to Britannica. Only registered riders can compete for Champion and must participate in all three events.



LANDMARKS TO BOTH VENUES:

http://slurl.com/secondlife/Antiquity%20Britannica/71/153/22


http://slurl.com/secondlife/Antiquity%20Dunkerque/227/150/22



GENERAL RULES AND GUIDELINES:

1. Please arrive a few minutes before scheduled time to allow time for registering.

2. Please do not rez your horse until it is your turn to compete.

3. All riders should be registered for competition prior to the start of the first event.

4. Register for competition in Britannica at the registration box as soon as you arrive.

5. There is no practicing allowed when competition events are taking place. Advance notice will be given of any changes in courses or patterns to allow practice time prior to competition events.
6. Always stand clear of start and finish lines when competitors are on course or in the arena.

7. Instructions for each event are located at the start of the event and also included in this note.

8. To avoid having your horse fly off uncontrollably during jumping events you can do the following: Edit, Preferences, Input & Camera, Auto Fly Options and uncheck Fly/land on holding up/down.

9. Be sure to check what mode your horse is in before the start of each event. Race mode and speed boost are not allowed in Cross Country Race, Hill and Dale Horse Race and Dressage.

10. The judge’s decision is final.


PRIZES:

Ribbons will be awarded for 1st thru 4th places
1st = 7 points
2nd = 5 points
3rd = 3 points
4th = 1 point
The team of horse and rider with the most points after completing all three events will be declared the Champion and awarded a special ribbon and prize. In the case of a tie, two prizes will be awarded.


(Event instruction notecards has been sent out from the Antiquity group and can be required from the organizers of the event.)


We hope you enjoy your experience. If you have any suggestions or comments to help us improve, please feel free to contact Alexandra Lowenhart, BelAmi Runningbear or Pamus Bing. We are happy to provide these riding areas for your enjoyment.

Tally Ho!

Monday, November 9, 2009

Antiquity Equestrian Events

BelAmi Runningbear sent this out on the 30th of October

Drawing by Fia

We are almost finished with a venue in Dunkerque sim where in addition to the existing cross country course in Britannica and pleasure trails in Finlanda, we have added a show jumping course, dressage arena, bronc riding arena, and pole bending course. We will be holding events weekly at 5 SL time, day yet to be determined. The events will allow folks to ride for fun or to participate in one of the two Championship events for some lively competition and prizes. As Dunkerque is a water sim, the venue there will only be open for riding when events are being held so as not to create lag for sailing. If you wish to just come and practice at the Dunkerque venue, you can contact me or Alexandra Lowenhart, and we will try to accommodate you. Cross country and pleasure riding is always available in Britannica.

The first category for Championship Competition will include: Cross Country Event, Show Jumping, and Dressage Test. The second category for Championship Competition includes: Over hill and dale Horse Race, Pole Bending, and Bronc Riding. We will alternate weeks when each event category takes place. All events will begin in Britannica where riders will register and receive their instructions. All events will likewise end in Britannica where the Champion will be named and awards given out for the individual events. Only registered riders can compete for Champion and must participate in all three events. If you want to just ride for fun, you can play in any area once all registered riders have completed the event. The courses in Dunkerque will remain open until after all the awards are given out at the end of the competition.

We will hold our first event in November and notice will be sent out here and to the 1800’s group to encourage new members. I am looking forward to seeing old friends and meeting new in this venture. Tally Ho!

Cap'n Bel

New to Antiquity

Written by
Beowulf Windlow

Newcomers to Antiquity are invariably met by with the lovely Chinitadoll, at least in the south, where there be pirates--Arrghh! She is welcoming and does an admiral (did I just say "admiral?" I meant "wicked") job of making sure new people begin to feel at home.
I follow her and her husband, Joh, to see their land and Port Safi. I am an AV in pirate clothes, formless and without a role. For me, beginning an RP is much like writing a story. It seems best not to pressure my character, but allow him to grow and learn to breath on his own.
In the next few days I buy a combat sword, rent a room, read the rules and regs, and study up on ships. I begin to ease into my character and edit his appearance. My favorite part during this time is roaming the sims of Antiquity. Antiquity Dominica provided a bit of a surprise under the Mayan temple ruins. Oh and if you decide to visit Laconia, be careful of treasure lying about, mate, or you might end up joining the poor souls there. I managed to escape, but not 'afore I singed me poor coat.
I have to tell you Malta and Jamaica sure set me thinking about the profits to be had in smugglin! At one point I donned a 1800's suit, shaved and cut my hair, and even took a bath! I'll probably die of pneumonia now. After all the preparations I headed up to the north, to see what lay in the "civilized" areas.
It was amazing! It was definitely worth all the trouble. I rode a horse, went on a walking tour, strolled through some beautiful gardens, and saw enough in the north to convince me that a dual character might be a good idea! Still, it was great to head back home. My experience led me to thinkin about how makin someone wear a tie could be a form of torture, leastways for some. That tie be hangin in the galley now!
During my travels I "joined" a melee with poor results. If you walk around wearing the meter you are immediately added to the RP going on. Luckily I wasn't as dead as you might think, no matter what that meter said.

You might hear a lot of references to a beserk player named RAN--no worries it's not a single aggressive individual. RAN stands for the Royal Antiquity Navy. Big battles take place in the seas to compete for sailing area. I was a little sad to learn this however as I have a friend name RUN and really wanted to get these two together!

I'm looking forward to the adventures Antiquity has to offer. However my time here still seems most characterized by one of my first evenings. I was in a glen in Port Safi, with me were two pirates and two lovely mermaids, and one very annoying squawking parrot. It suddenly popped into my mind that I had finally found the right star and sailed straight on to morning.

Diorama Opens!

Written by Cathryn Beaumont

Pictures by Stephanie Helstein


Such excitement! Over two dozen people, including Her Grace,
Grand Duchess Angel Magellan, attended the Grand Opening of the Sacred Lion Diorama on Saturday October 11. The Diorama, housed on land donated to this cultural endeavor by Duchess Cathryn Beaumont, encompasses a serialized story “The Rise of a Noble House” featuring artwork by award-winning artist, Mr. FigBash Snook.

As part of the afternoon’s festivities, Mr. Snook kindly offered to make a tintype of one of those in attendance. This generous prize was won and graciously accepted by Lady Philosofia Clary.

A new episode of the "Rise" will be posted every few weeks and past episodes are available to be read in the Diorama. There is a board inside where one may subscribe to the serial and be informed of when a new episode is available.













































































By the way....Mr. Snook is looking for couples from Antiquity to take place in a photoshoot on 11/16. Couples are asked to send a photograph of themselves wearing the clothing they propose to wear to the photoshoot, which is set during a Ball, to Mr. Snook by 11/9.